Directors Commentry


Scene
Time Code
Media Language
Preferred Reading
1
00.29
Close up dolly shot from the front of character walking.  In the background ambient sound is playing. This signals to the viewer that nothing significant is happening at the moment.  
I want the audience to get emotionally involved with the character right from the start and to pay attention to detail. This establishes that this is the main character.
2
1.16-1.21
Medium shot of character sitting on swing, then cutting to a close up shot of the character getting the phone out of his pocket, and an extreme close up shot of his phone displaying the text messages. I sequenced these shots together as it gives the viewer different perspectives important detail and focusses on what the viewer will naturally be looking at. A phone text message sound effect plays. This notifies to the audience that the character has just received a text message.  
The preferred reading for the audience is for them to understand that the character has just received a text message, and that this text message is significant to the plot. I conformed to conventions by using a traditional text message sound effect so its easily identifiable to the audience.
3
2.51-257
As the character looks at the text message the none diegetic background noise stops and there is a high pitch violin screech. It then changes to non diegetic creepy violin music. This signals to the audience that there has been a change it atmosphere and something is about to happen. There is a close up shot of the phone so the audience can read the text messages, it then cuts to a medium shot of the character looking around. Medium shots concentrate on body language and I want the audience to see the character looking around. It then cuts to an over the shoulder shot of the killer watching from behind a tree and you can see the character looking around. I chose an over the shoulder shot as it creates a sense of mystery, giving the viewer a scared uncomfortable feeling.
The preferred reading for this text is that I want the viewer to feel scared and uncomfortable as the horror element of this movie starts to take place. I want the audience to understand that this character has bad intentions, not good.
3
2.58-3.04
There is a medium shot dolly of the character with the killer approaching behind. It then cuts to a behind the shoulder shot from the killer’s perspective. This gives the audience two points of view and shows that the killer is creeping up on him
The preferred reading of this is that the audience gets a scared feeling and understands that the killer is creeping up on the character to do bad intentions and not good. This is conforming to horror conventions to help the audience to understand the preferred reading.
4
3.11-3.19
There is a medium hand held dolly shot of the character running through the woods while intense chase music is playing. I chose intense chase music as it signals to the audience this is the climax of the movie and where they need to pay the most attention. It then cuts to a slow-motion medium shot of the character tripping and falling. This is conforming to stereotypical horror conventions as the main character always falls over in a chase scene. Despite that this is a common feature of horror movies and is very predictable, it still puts the viewer on the edge of their seat and makes them wonder if he’s going to get up or if the killer will catch him. It then cuts to a medium/long shot in slow motion of the killer running towards the camera. This further emphasises the intense moment along with the slow motion, which drags it out and adds an added dramatic effect.
The preferred reading is that the audience understands that the killer is chasing him to kill him and that this is a chase scene.  I conformed to conventions of dramatic chase music to play in the background so it makes It easier for the audience to establish this where as if happy joyful music was playing, the audience may get confused and not get the preferred reading.
 5
3.32-3.40
There is a long shot of the character running into the road. It then cuts to a medium shot of the car heading towards the camera with screeching tire sound effect in the background which then cuts to a close up/medium shot of the camera moving towards the character which then shouts ‘Oh Fuck!” it then cuts to a long shot of the car which then quickly cuts to a white screen with car crash sound effects in the back ground. After a few seconds it then cuts to the character falling to the ground in slow motion, which then cuts to a close up of his hand lied on the ground. I chose to edit it this was to give the impression that the character had been hit by a car rather than using stunt doubles, special effects and road blocks. IT would be very exspensive and time consuming where you can achieve the same effect will careful and smart editing
It’s important that even though the audience can’t see it, that the character has been hit by a car. They establish this by seeing the shots before hands and then the white screen and car crash sound effects. This signals to the audience he had been hit which is then further emphasised by the shot of him falling an this hand on the ground. His hand being laid out n the ground symbolises he is dead. It’s risky that the audience may not understand this as you can’t actually see it, you can only hear it. However, using this editing technique saved a lot of time and effort.



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